Enthusiastic Rant: Battletech
Critical
Hit
SRM-4
Destroyed
Eject
Eject
Eject
The
voice was a ringing in the ears as the Mechwarrior raised himself
just enough to see the humanoid shape on the ridge wither beneath the
missiles of the advancing mechs. The hit punched through the armour a
great crash echoed by a drumroll as the SRM magazine erupted, tearing
the torso of the mech open. It’s head, the cockpit where he’d
been sat moments before, was shorn away and thrown into the distant
treeline. He slumped down into the mud, his hand coming up to his
face to wipe away the blood and rain that slicked his eyes and
something standing to the side of his shock told him that he was
lucky to be alive.
The
year is 3025, the end of the Third Succession War. Gone is the Star
League and those long centuries of stability that came with Humanity
unified beneath a single banner. In its wake great noble houses vie
for control of the civilised worlds of the Inner Sphere, waging war
with the aging war machines known as Battlemechs.
This
is the world of Battletech, but what is Battletech?
Depending
on your entry point to the series it is either:
- An incredible dense and esoteric tabletop wargame.
- A series of science fiction novels.
- A roleplaying game (where you can be permanently injured in character creation)
- A first person robot simulation game.
- A squad based RTS
- An arena shooter
- An online shooter
- A turn based strategy game.
However
as I am old school I will mostly be talking about Classic Battletech;
the Tabletop wargame and why I love it.
The
first thing to know about Battletech is that it is old. The original
game was released in 1984 as Battledroids before being changed to
Battletech to avoid falling foul of George Lucas’ trademark on the
word ‘droid’. With this age comes a certain amount of baggage.
Battletech doesn’t have lore like other wargames such as Warhammer
40,000. No, Battletech has history. Nothing in Battletech has ever
really been discarded and whilst this makes the games impenetrable at
times there is a rewarding game in amongst the old ruins.
So
why do I love Battletech?
Well
first and foremost I love the big stompy robots. I’ve tried to
write this several times and every time my biggest mistake is not
putting this first. From Neon Genesis Evangelion, through Gundam,
Zone of the Enders and Front Mission 3, I love big robots doing big
robot things. Usually wrecking things. Whilst you can play Battletech
with troops and vehicles and planes why the heck would you?
Giant
frickin’ robots are great.
Robots
come in four flavours and by flavours I mean weight classes. Small
ones are fast and harder to hit, big ones are slower and have more
guns. At either end of the spectrum Battletech is, despite it’s
complex rules, pretty well balanced. In the middle the mechs tend to
miss out a little unless they’re specialised around one big gun.
That’s
not the only thing to consider though. Battletech is a simulation
which means weapons have ammunition or generate heat. One of the more
challenging aspects of the game is knowing when to shoot which guns.
Fire your missiles every turn and you’ll soon run out of ammo. Fire
all your lasers and does your mech swallow enough heat in a turn to
stop it building up until your pilot starts drifting in and out of
consciousness or worse; the reserve missiles you’ve been
stockpiling cook off in the launcher and explode.
You
make choices, you hedge your bets or find clever solutions and
Battletech has 30 years of rules lawyering to back you up. Want to
fire all your lasers in a turn without overheating your mech, the
rules specifically say you can stand in a lake to improve the
efficiency of heat sinks located in your mech’s legs. Set a forest
on fire to smoke out your enemies and cause their mechs to overheat.
If
that doesn't work you can always resort to building your own mech.
Welcome
to the Dark Arts, brace yourself, there is maths inside. Luckily
there is also Solaris Skunkwerks, a mech design program to help do
the maths for you. If you have a mind for it though and the
willingness to spend some time with a calculator Battletech will let
you build any unit you damn well please. Want Evangelion Unit-01?
Take a 100-Ton mech, give it Triple Strength Myomer musculature and
more armour than God, maybe a C3-Subordinate* computer to simulate
the Dummy Plug system and you’re halfway there.
Want
a Variable Fighter from Macross? Well-
A
dozen Harmony Gold lawyers rappel in through the window.
-Oh.
Oh yeah.
So
back in 1984 the same people who were worried about getting sued by
George Lucas were apparently less concerned about being sued by
Studio Nue and Tatsunoko and so not only are Variable Fighters part
of the original roster of Mechs, some of their designs are straight
up plagiarised from Macross. Naturally this didn’t go down so well
and the resulting legal dispute caused these particular mechs to be
removed from products going forward, rendering them ‘Unseen’ and
out of production until some of them were redesigned as part of
Project Phoenix.
In
a truly strange quirk however, the concept of transforming fighters
wasn’t covered by the copyright, meaning that LAMs, the Battletech
name for Variable Fighters, exist in the rules even though the mechs
that used those rules no longer exist**. This however means that you
can make your own.
So
deep, evocative, adaptable. Would I recommend you play Classic
Battletech?
Uhhhhhhhhhh….
OK,
if you’ve made it this far I love you and would never want to hurt
you. I adore Battletech, but it’s not a game I can recommend unless
you’re already sold on the idea of playing it. As a game it’s
slow, maths intensive and clunky, to the point that I am in the
process of rewriting some of the rules to make them more accessible.
It offers a promise of the Battletech experience that I had in my
head, running a campaign managing my own mercenary company, but never
really offers a way of doing that without me house ruling the game to
heck and back.
There
is a scaled down game called Alpha Strike, but it lacks Heat
Management or some of the flashy (read; explosive) critical effects
that really make Battletech interesting.
So
if you’re inspired what’s the solution? Well. The new Battletech
game is everything the game promises to be and doesn’t take forever
to play. Or if you want something more immediate Mechwarrior Online
is doing a good job of updating old mechs and providing an authentic
Mechwarrior experience.
Though
if you’re still here and I haven't scared you off I hope that you
can find the fun in the game that I’ve found and maybe, if the
stars align and our paths cross, we can maybe play a game together
some time.
-JP
*Addendum:
Now I said Battletech was old but the actual name of this piece of
equipment is a C3-Slave computer and I have to call it out for
falling back on the old Master/Slave computer terminology. I know a
new boxed set is coming out at the end of the year which may mean we
end up getting a new set of rules soon and I do hope that Fanpro (or
whoever ends up writing it) manage to fix some of the less savoury
aspects of the setting and terminology. That said Battletech is,
unfortunately, very resistant to change.
**
I want to stress this wasn't subtle either. LAMs have Fighter,
Battroid and Gerwalk modes, how the concept was allowed to remain I
have no idea, but then I don’t really understand Copyright law all
that well.
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