Classic Battletech: A Whole Cluster of Problems
I wanted to expand on a point after the other night’s Battletech rant and that is the idea of Battletech as a slow game; one of the primary reasons that my friends stopped playing it for a while and one of the focuses of my current attempt to fix what I see as some of the problems with the game. See Battletech requires a great deal of book keeping. This is integral to the game, more so than something like Warhammer 40,000 or even Necromunda, where much of the actual book keeping is backgrounded in favour of focusing on the battles. In Battletech two parts of that book keeping and particularly the way they interact create moments of some of the least satisfying gameplay in the game. Let’s start with Hit Location, and to talk about that we need to discuss how to resolve a damage roll in Battletech. I promise I will try and make it quick. When you hit a mech with an attack in Battletech (itself an intensive process I will catalogue at a different time) you then need to de...