SPIRE: A Time to Remember
SPIRE, the impossible city from the frozen crown of Amaranth down to the warrens of Derelictus. A structure so massive that the impossibility of it has curdled reality at its core in the seething heart. Tonight the barrier between the Heart and the rest of SPIRE grows weak. Through the cracks come spectres and old ghosts to haunt the living. It is Heartsnight The denizens of SPIRE meet this event the only way they know how. They’re throwing a party. In masks and costumes ostensibly to ward away the more dangerous of the phantoms they walk the streets, sharing sweet treats and drinking copiously. Up in the Silver Quarter the Aelfir have imported perfumed mists from far Nujab and the wealthiest and most important don costumes extravagant and terrible to prepare for the only Heartsnight party worth going to: That of Lisivia Weeps-Drowned-Wishes where it is said she will be visited by the ghost of her mother on the eve of her taking up her position as a Captain of the Paladins....